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	<title>HalfBeard&#039;s HUD</title>
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	<description>Half right is better than wrong</description>
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	<itunes:summary>Half right is better than wrong</itunes:summary>
	<itunes:author>HalfBeard&#039;s HUD</itunes:author>
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	<itunes:subtitle>Half right is better than wrong</itunes:subtitle>
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		<title>Review of Mortal Kombat (VITA Edition)</title>
		<link>http://www.hbhud.com/2012/05/18/review-of-mortal-kombat-vita-edition/</link>
		<comments>http://www.hbhud.com/2012/05/18/review-of-mortal-kombat-vita-edition/#comments</comments>
		<pubDate>Fri, 18 May 2012 18:36:47 +0000</pubDate>
		<dc:creator>HalfBeard</dc:creator>
				<category><![CDATA[###]]></category>
		<category><![CDATA[HalfBeard's Articles]]></category>
		<category><![CDATA[PSVITA Reviews]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.hbhud.com/?p=6868</guid>
		<description><![CDATA[Nothing makes you look saner on than sitting on the bus committing graphic gruesome cyber murder.]]></description>
			<content:encoded><![CDATA[<h1><a href="http://www.hbhud.com/wp-content/uploads/2012/05/2012-05-17-002832.jpg"><img class="alignleft size-medium wp-image-6881" title="2012-05-17-002832" src="http://www.hbhud.com/wp-content/uploads/2012/05/2012-05-17-002832-300x170.jpg" alt="" width="300" height="170" /></a><span class="rating"><span>&#9733;</span><span>&#9733;</span><span>&#9733;</span><span>&#9733;</span><span>&#9733;</span></span></h1>
<p>Well we&#8217;re getting at this a little late thanks to some technical issues but when is it not a good time for Mortal Kombat? If you said anytime after UMK3 but prior to last year&#8217;s MK9 well&#8230;yeah&#8230;but MKvsDC was pretty cool in its own way. We&#8217;re not here to focus on the series&#8217; harder times though we&#8217;re here to talk about how its phoenix like return last year translates to Sony&#8217;s high-tech handheld. Lord knows the system is hurting for some good games so let&#8217;s see if this title is as much of a must buy here as it was on the big boy consoles.<span id="more-6868"></span></p>
<div id="attachment_6882" class="wp-caption alignright" style="width: 310px"><a href="http://www.hbhud.com/wp-content/uploads/2012/05/2012-05-17-003510.jpg"><img class="size-medium wp-image-6882" title="2012-05-17-003510" src="http://www.hbhud.com/wp-content/uploads/2012/05/2012-05-17-003510-300x170.jpg" alt="" width="300" height="170" /></a><p class="wp-caption-text">You can actually activate X-ray attacks and Fatalities through the touch screen, optionally thank the Elder Gods.</p></div>
<p>Before we get into what&#8217;s been added let&#8217;s talk about the overall quality of this port from a technical point of view. First off the controls are exactly how you want them to be thanks to the VITA&#8217;s very nice clicky buttons. It seems a weird thing to praise, I know, but they let you know a button has been pressed properly so to speak and make kombos and special moves a breeze to pull off. The audio quality and the cutscenes in the story mode are also translated flawlessly but the visual quality of the gameplay was not. The character models are significantly less impressive than their console counterparts with far less detail, especially in the damage decals. While this was to be expected it is a bit more drastic than I thought it would be; it almost seems as though some assets might have been taken from a scrapped PSP version of the game or something along those lines. Thankfully for the most part you won&#8217;t notice it too much, only in story mode is it a major problem as the cutscenes retain the visual fidelity of the console versions. The way the game seamlessly moves between cutscene and gameplay, while still impressive, is now slightly jarring thanks to this visual inequity. Online multiplayer also returns in this version but if you have a WiFi model VITA (which the majority of the world does as I think only the US and Japan got the 3G option) you might as well not bother and just play the console version because at that point you&#8217;ll need to be near a friendly router to play reliably anyways. You can always play ad-hoc with someone nearby who also owns MK but it&#8217;s rare I meet someone with a VITA, let alone someone with the same games I have. All that said if you&#8217;re looking for online multiplayer fighting then this game on this system should be nowhere close to your first choice, what you&#8217;re coming here for is a ridiculous amount of super fun single player content.</p>
<div id="attachment_6883" class="wp-caption alignleft" style="width: 310px"><a href="http://www.hbhud.com/wp-content/uploads/2012/05/2012-05-17-022437.jpg"><img class="size-medium wp-image-6883" title="2012-05-17-022437" src="http://www.hbhud.com/wp-content/uploads/2012/05/2012-05-17-022437-300x170.jpg" alt="" width="300" height="170" /></a><p class="wp-caption-text">I wasn&#39;t joking. See, Fruit Ninja with body parts.</p></div>
<p>For whatever technical problems there may be with the port quality of this game it can be all be forgiven when you take into account the sheer amount of content given here; I&#8217;d almost go so far as to say this was the definitive version of this game. Not only are all the DLC characters included but so is Kratos, all the preorder skins, a whole whack of new skins, and a whole second challenge tower (150 new missions) filled with VITA specific goodness. Also keep in mind that this game is $40 which is $10 cheaper than the &#8220;Komplete Edition&#8221; of this game for the consoles which actually has less content.than this version. The VITA specific additions while feeling a little gimmicky work quite well with the games violently goofy tone. Stuff like a balance game using the VITA&#8217;s tilt sensor and a Fruit Ninja parody involving body parts are weirdly fun. They even find ways to slip the controls into more standard fight style challenges in some kooky ways like keeping your character&#8217;s head from exploding by having to tap it repeatedly in between kombos. Pretty much everything feels like the devs having a lot of fun with the hardware and it never intrudes on the primary experience; it may be pointless gimmickry but it&#8217;s pointless gimmickry you can feel really good about.</p>
<p>In the end this is a fantastic version of an already fantastic game and while there certainly are a few pronounced problems, none of them take away from the core pleasures of NetherRealm&#8217;s tribute to insane stupid violence. All the extra content makes this the version to get in a lot of ways and the bite-sized gameplay of the challenge towers make it perfect for the commuter who&#8217;s not afraid of playing M-rated games on the bus. Add onto this the fact that VITA players need something, oh god anything, to play right now as releases have been rather lean and this becomes an incredibly attractive offer. <strong>That&#8217;s why I&#8217;m very happy to give Mortal Kombat (VITA Edition) a 5 out of 5 stars</strong>. While the graphics may not be at their best here, even on the small screen it remains a larger than life experience.</p>
<p>By the way as a bonus for all you loyal readers, here&#8217;s how to unlock a fun little easter egg in the game&#8217;s practice mode. At the character select screen press triangle to access the arena select and then at the arena select press both the shoulder buttons, you&#8217;ll know you&#8217;ve done it right when that dick Shao Kahn starts laughing.</p>
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		<title>Heads Up: Dead Hungry Diner</title>
		<link>http://www.hbhud.com/2012/05/18/heads-up-dead-hungry-diner/</link>
		<comments>http://www.hbhud.com/2012/05/18/heads-up-dead-hungry-diner/#comments</comments>
		<pubDate>Fri, 18 May 2012 15:57:53 +0000</pubDate>
		<dc:creator>HalfBeard</dc:creator>
				<category><![CDATA[###]]></category>
		<category><![CDATA[HalfBeard's Articles]]></category>
		<category><![CDATA[Video Features]]></category>
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		<category><![CDATA[Dead Hungry Diner]]></category>
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		<category><![CDATA[Monsters]]></category>
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		<guid isPermaLink="false">http://www.hbhud.com/?p=6856</guid>
		<description><![CDATA[Because what Diner Dash really needed was an occult angle.]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Review of Legend of Grimrock</title>
		<link>http://www.hbhud.com/2012/05/17/review-of-legend-of-grimrock/</link>
		<comments>http://www.hbhud.com/2012/05/17/review-of-legend-of-grimrock/#comments</comments>
		<pubDate>Thu, 17 May 2012 23:02:36 +0000</pubDate>
		<dc:creator>Michael Raston</dc:creator>
				<category><![CDATA[###]]></category>
		<category><![CDATA[Michael's Articles]]></category>
		<category><![CDATA[PC reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[dungeon master]]></category>
		<category><![CDATA[oldschool]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://www.hbhud.com/?p=6795</guid>
		<description><![CDATA[Slapping some HD on the old Dungeon Master style reminds us "Hey, we really like aimlessly fumbling our way through mazes".]]></description>
			<content:encoded><![CDATA[<h1><a href="http://www.hbhud.com/wp-content/uploads/2012/05/legendofgrimrockwallpaper.jpg"><img class="alignleft size-medium wp-image-6797" title="legendofgrimrockwallpaper" src="http://www.hbhud.com/wp-content/uploads/2012/05/legendofgrimrockwallpaper-300x240.jpg" alt="" width="300" height="240" /></a><span class="rating"><span>&#9733;</span><span>&#9733;</span><span>&#9733;</span><span>&#9733;</span></span></h1>
<p>I&#8217;ve never been to a dungeon in real life. I don&#8217;t think I have even been to a prison to be honest. If I had to be put in one or the other for crimes against humanity I would definitely choose dungeon.  Sure, the creature comforts of a prison aren&#8217;t there; you don&#8217;t get feed and the jailers are actively trying to kill you. But the upshot of dungeons is that they seem to always give you a pretty good chance of escaping. Especially if you are good at swinging swords, casting spells, and placing rocks on pressure pads.  Until the world reverts to feudalism or I become a terrorist against the USA I&#8217;m quite certain I won&#8217;t be put into a dungeon. So for now I will have to be content with the fantastic Legend of Grimrock for all my dungeon simulation needs.</p>
<p><span id="more-6795"></span></p>
<p>Legend of Grimrock is a &#8220;<a href="http://www.youtube.com/watch?v=Ho5E05Bi3bU">Dungeon Master</a> clone&#8221; (how long&#8217;s it been since you heard the &#8220;suchandsuch game&#8221; clone term?) The funny thing about that is the fact that Dungeon Master was released in 1987. After Dungeon Master came out, a slew of other &#8220;dungeon master clones&#8221; were released and the genre was outrageously popular. That was until the early 90&#8242;s when they suddenly stopped being made. I suspect the sudden cease of the genre has something to do with an Illuminati or lizard man conspiracy but details are scarce. For a more sane reasoning check out <a href="http://jeff-vogel.blogspot.com.au/2012/05/legend-of-grimrock-and-design-space.html">this blog post </a>by Jeff Vogels, craftsmen of <a href="http://www.hbhud.com/2012/04/18/heads-up-avernum-escape-from-the-pit/">fine indie rpgs</a>.</p>
<p>Some 25 years later Almost Human Ltd has dredged the &#8220;Dungeon Master clone&#8221; genre from the depths giving the first person, secret-button-pushing, scroll collecting, labyrinth dungeon navigating and one-direction-looking-at-a-time gameplay a fresh 3D rendered coat of paint. And let me tell you: it works a treat! When I first heard about Grimrock&#8217;s throw back dungeons I was intrigued but not convinced. I didn&#8217;t like the sound of looking for secret buttons on the wall and working out riddles. It sounded hard and slightly stale. But as it turns out I actually love it. There&#8217;s nothing more satisfying than trudging through the gloomy dungeons by torch light and hearing the click of a lever and the sudden rolling thunder of stone grinding against stone as a secret alcove reveals itself.</p>
<div id="attachment_6804" class="wp-caption alignright" style="width: 310px"><a href="http://www.hbhud.com/wp-content/uploads/2012/05/11.jpg"><img class="size-medium wp-image-6804 " src="http://www.hbhud.com/wp-content/uploads/2012/05/11-300x168.jpg" alt="" width="300" height="168" /></a><p class="wp-caption-text">&quot;Hello darkness my old friend&quot;</p></div>
<p>The aforementioned &#8220;fresh 3d rendered coat of paint&#8221; really does a superb job of creating an atmospheric dungeon. The lighting effects are a standout, there&#8217;s a definite and palpable feeling of darkness oppressing you as your party&#8217;s torch lights up only a few spaces around you. The flickering of shadows from torches and the mesmerising glow of health crystals are very nice too. Although there isn&#8217;t an abundance of different enemy types each is perfectly animated as it stalks through the dungeons and slashes at your party. Again there isn&#8217;t a huge amount of variety, but all the little details like switches and chains all look almost real.</p>
<p>Another great thing about the graphics is that everything is so BIG. The walls are big, the doors are big, the levers and chains are big, as are the monsters. True to Dungeon Master, you can only face one of four directions at one time (but you can use the mouse to freelook) and whatever direction you face will normally be dominated by one thing. It&#8217;s all part of the throwback game design but I found the style really helped to draw me into the Grimrock&#8217;s dungeons. It also helped when searching for those secret buttons.</p>
<div id="attachment_6805" class="wp-caption alignleft" style="width: 310px"><a href="http://www.hbhud.com/wp-content/uploads/2012/05/22.jpg"><img class="size-medium wp-image-6805 " src="http://www.hbhud.com/wp-content/uploads/2012/05/22-300x168.jpg" alt="" width="300" height="168" /></a><p class="wp-caption-text">&quot;I am the slime oozing out from your TV set&quot;</p></div>
<p>The other thing drawing me deep into Grimrock&#8217;s dungeons is the sound design. I said before how satisfying it is opening up a secret passageway, this is helped to no end by the gratifying click and rumble that goes with it. The ominous groaning of the mountain caving in some where and the eerie sound track make traveling Grimrock a very atmospheric experience.</p>
<p>Half of the game&#8217;s challenge is the puzzles, involving pressure plates, teleporting, and torch placement. The other half is straight up combat with the dungeons denizens. For those not playing video games in the early 90&#8242;s the concept of four PC&#8217;s crammed into the same square (and also all sharing the same set of eyes) is probably a bit alien. As is movement in a first person game being restricted to a grid. But once you get used to it it&#8217;s easy to see why it was used in so many RPGs in the days of yore. A cool feature is using a pad of runes to cast magic, using different combinations for different spells. A tip for beginners: don&#8217;t be like me and just stand in front of enemies and hit them till they are dead. Use movement to dodge attacks and use the grid based movement to your advantage.</p>
<div id="attachment_6806" class="wp-caption alignright" style="width: 310px"><a href="http://www.hbhud.com/wp-content/uploads/2012/05/31.jpg"><img class="size-medium wp-image-6806 " src="http://www.hbhud.com/wp-content/uploads/2012/05/31-300x168.jpg" alt="" width="300" height="168" /></a><p class="wp-caption-text">&quot;Roar Roar like a dungeon dragon&quot;</p></div>
<p>My only complaint about Grimrock is that some of the elements feel overused both gameplay and art wise. I would have loved to have seen a little more variety in the settings, even just some different wall textures here and there. Most of the levels will have a very similar feel throughout the entire game and by the end of the game most of the puzzles are very samey.</p>
<p>I found Legend of Grimrock instantly engrossing. It&#8217;s a delightful revival of a long dormant but cherished genre. Although you will see a lot of repeating elements, everything is of a high quality and just feels right to play. &#8220;Feels right&#8221; probably isn&#8217;t the most eloquent way of expressing why you should play a game but Grimrock has a lovely tactile quality to it from pulling chains, throwing stones, and picking up spluttering torches. I think it will be a thrill for gaming veterans who were around when &#8220;Dungeon Master clones&#8221; reigned king and even those not even born at the time may find new a love here. The final word here is that <strong>Legend of Grimrock is getting 4 out of 5 stars.</strong></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Time for A Change: The Quality Ratings System</title>
		<link>http://www.hbhud.com/2012/05/16/time-for-a-change-the-quality-ratings-system/</link>
		<comments>http://www.hbhud.com/2012/05/16/time-for-a-change-the-quality-ratings-system/#comments</comments>
		<pubDate>Wed, 16 May 2012 21:20:27 +0000</pubDate>
		<dc:creator>Matthew Szlapka</dc:creator>
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		<category><![CDATA[rating system]]></category>

		<guid isPermaLink="false">http://www.hbhud.com/?p=6838</guid>
		<description><![CDATA[Actually this is kind of confusing, can we go back to stars?]]></description>
			<content:encoded><![CDATA[<div id="attachment_6839" class="wp-caption alignleft" style="width: 160px"><a href="http://www.hbhud.com/wp-content/uploads/2012/05/Smbtitle.gif"><img class="size-thumbnail wp-image-6839" src="http://www.hbhud.com/wp-content/uploads/2012/05/Smbtitle-150x150.gif" alt="" width="150" height="150" /></a><p class="wp-caption-text">Super Mario Bros (Special): +8 Worlds, +25% Bottomless Pits, Average Difficulty</p></div>
<p align="JUSTIFY">It has come to my attention that games are getting less and less descriptive elements through their reviews and that many titles are being pushed for ones of a far greater quality in storytelling and gameplay, this means a new system must be devised. From my experience, taking inspirations from gaming itself has proven a successful strategy. As such, the popularity of <span style="color: #2300dc;">World or Warcraft</span> and the <span style="color: #00ae00;">Diablo</span> series has led to a reformatting of the ratings system to one of quality and succinct positives and negatives for all game enthusiasts. The quality system will rate and describe games in quick and interesting ways so that gamers and their friends can improve their reputation and respect with their peers while providing a greater knowledge about the game itself. Let&#8217;s explore them one-by-one.<span id="more-6838"></span></p>
<h1 align="JUSTIFY"><span style="color: #888888;">Normal Quality: (Normal and Gray)</span></h1>
<p align="JUSTIFY">The most numerous and easily the most average to below average of the library, these games will at least pique interest and provide some measure of E<span style="color: #000000;">njoyment</span> as technology improves. While there is nothing that allows the game to stand out on its own, it can be improved in that regard by acquiring downloadable content or different add-ons to improve the enjoyment and provide other qualities like increased i<span style="color: #000000;">nnovation</span> or a increased percentage of interest through <span style="color: #000000;">Action Commands</span><span style="color: #0000ff;">. </span>Normal quality games are more likely to have these &#8216;socketed&#8217; attribute slots since the designers felt the game would need improvement later on, but there are also buggy games and ones with a boring story and confusingly disadvantageous gameplay where the quality is lessened further. I would harbor no reservations of improving these games from their dismal attributes and ignore them entirely.</p>
<p align="JUSTIFY">A good example of some normal quality games would be the wave of platformers from the eighties and nineties. Bubsy and Claymates certainly had a high range of interest but nothing special that other games had yet to do. In modern times, Final Fantasy XIII and Modern Warfare are a bit more liked than the games of the past, but the fact remains that they do not stand out. Examples of wasting space like <span style="color: #666666;">Carnival Games </span><span style="color: #000000;">and </span><span style="color: #666666;">Two Worlds</span><span style="color: #000000;"> are due to their many bugs and poor elements like </span><span style="color: #666666;">Aero the Acrobat</span><span style="color: #000000;"> and </span><span style="color: #666666;">Drekken</span><span style="color: #000000;"> before them. It is a real shame when a higher quality game like </span><span style="color: #0000ff;">Actraiser </span><span style="color: #000000;">produces such a lackluster sequel. If only it had maintained the </span><span style="color: #0000ff;">+50% Genre Shift</span><span style="color: #000000;"> attribute the original game possessed. </span></p>
<h1 align="JUSTIFY"><span style="color: #0000ff;">Special Quality (Blue)</span></h1>
<p align="JUSTIFY"> <span style="color: #000000;">This level improves upon the normal by certain aspects that would either make the game more interesting on a general scale or do something somewhat unique to stand out. A number of attributes are associated with such  games and are applied to improve their natural capabilities. As an immediate example, </span><span style="color: #0000ff;">Rayman </span><span style="color: #000000;">is a game with </span><span style="color: #0000ff;">+12% Visual Style</span><span style="color: #000000;"> and </span><span style="color: #0000ff;">+6 Innovation</span><span style="color: #000000;">. While many games might carry similar attributes such as </span><span style="color: #0000ff;">Crash Bandicoot</span><span style="color: #000000;"> and </span><span style="color: #0000ff;">Shadow of the Colossus</span><span style="color: #000000;">, those games have their own unique flair and charm like Crash&#8217;s </span><span style="color: #0000ff;">+100 Critical Collectables </span><span style="color: #000000;">and the omnipresent </span><span style="color: #0000ff;">+30% Epic Boss Battles</span><span style="color: #000000;"> from the towering action game. However, be warned: not all attributes are useful in determining the amount of fun you can receive from a game or its ability to cause the player grief, as the </span><span style="color: #0000ff;">High Difficulty</span><span style="color: #000000;"> of </span><span style="color: #0000ff;">Rayman </span><span style="color: #000000;">is rather omnipresent.</span></p>
<p align="JUSTIFY"><span style="color: #000000;"> That being said, a <span style="color: #0000ff;">Special</span> game is made more engaging by the attributes it brings to the table as well as a vibrant increase to the level of enjoyment represented numerically by a percentage factor. Of course, using this ratings system allows enjoyment to be measured with an arbitrary set of increasing numbers. </span></p>
<h1 align="JUSTIFY"><span style="color: #fcd520;">Rare Quality (Yellow)</span></h1>
<div id="attachment_6840" class="wp-caption alignright" style="width: 160px"><a href="http://www.hbhud.com/wp-content/uploads/2012/05/Gunstar-Heroes.jpg"><img class="size-thumbnail wp-image-6840 " src="http://www.hbhud.com/wp-content/uploads/2012/05/Gunstar-Heroes-150x150.jpg" alt="" width="150" height="150" /></a><p class="wp-caption-text">Gunstar Heroes (Rare): -30% Game Length, +125% Speed, Quick Weapon Change Recovery, +10 Explosions</p></div>
<p align="JUSTIFY"><span style="color: #000000;">A rare game is well-known for two things; greater attributes that extoll the game&#8217;s virtues as an enjoyable piece of gameplay and a number of unique flaws which serve to set it apart. One such example is the cult shooter classic </span><span style="color: #f7cd26;">Time Crisis</span><span style="color: #000000;">, which bears the burden of the infamous </span><span style="color: #2323dc;">-40% Storyline Depth </span><span style="color: #000000;">which has been the killer of other titles. Alongside a </span><span style="color: #2300dc;">12% Greater Chance of Replay</span><span style="color: #000000;"> in regard to its </span><span style="color: #2323dc;">Moderate Difficulty</span><span style="color: #000000;">, </span><span style="color: #000000;">the game&#8217;s major flaw is a </span><span style="color: #2323dc;">-50% Hitbox </span><span style="color: #000000;">which makes the experience feel cheapened by a cheating game, but it is still quite playable. While this is counterbalanced by a </span><span style="color: #0000ff;">+1 Footstep Button </span><span style="color: #000000;">cradled as marketable tactical gun combat, it is still quite the pain. </span></p>
<p align="JUSTIFY"><span style="color: #000000;"> A </span><span style="color: #f7cd26;">Rare</span><span style="color: #000000;"> game will also have far more attributes than your average special quality game and use them more effectively to create a unique experience. Both the positives and the negatives balanced into a game of higher quality than a <span style="color: #0000ff;">Special</span> one. However, most of these games are also seen as genre classics where the detractions would appeal with a target demographic “class” of gamer. For example, </span><span style="color: #f7cd26;">The Elder Scrolls 3: Morrowind</span><span style="color: #000000;"> comes with a </span><span style="color: #0000ff;">+2000% Exploration Bonus <span style="color: #000000;">and the</span></span><span style="color: #000000;"> glaringly steep and detracting </span><span style="color: #0000ff;">Static Spriting </span><span style="color: #000000;">and</span><span style="color: #0000ff;"> Low-Grade Design </span><span style="color: #000000;">attributes. And yet, it still managed to be one of the highest-selling role-playing games for the PC. Some other notable examples include </span><span style="color: #f7cd26;">Fallout 3 </span><span style="color: #000000;">for its new changes but still being a learning title and </span><span style="color: #f5c428;">Unreal Tournament</span><span style="color: #000000;"> for a large number of replayability attributes such as </span><span style="color: #0000ff;">+5 Game Modes </span><span style="color: #000000;">and </span><span style="color: #0000ff;">64-Man Multiplayer </span><span style="color: #000000;">with a boring, but understandable</span><span style="color: #0000ff;"> Multiplayer-Centric Gameplay. </span></p>
<h1 align="JUSTIFY"><span style="color: #008000;">Set Quality (Green)</span></h1>
<p align="JUSTIFY"><span style="color: #000000;"> Made even more rare by its use by a very limited group of followers who enjoy similar aspects to a genre with even more fervency than <span style="color: #f5c428;">Rare <span style="color: #000000;">games</span></span>, a <span style="color: #008000;">Set</span> game is a <span style="color: #0000ff;">Special</span> one that holds itself to the same standards of quality but has other attributes to consider when they are played or considered all-together. Most sets have three games in their order, but you can have as many as eight in the same set which provides a furious meta-attribute storm. Two of the most well-known are the <span style="color: #00ae00;">Robot Rebellion </span>and <span style="color: #00ae00;">Maverick Rebellion</span> sets which consist of the nine <span style="color: #00ae00;">Megaman</span> games and the initial five <span style="color: #00ae00;">Megaman X</span> games. Having three of either group would nearly double the enjoyment through a <span style="color: #0000ff;">+75% Implied Continuity</span> linked with a <span style="color: #0000ff;">x3 Enjoyment from Winning, </span>while having all five X games provide a very unique bonus: a <span style="color: #0000ff;">+1</span> <span style="color: #0000ff;">Extra Story: Human and Robot Co-Existence. </span></span></p>
<p align="JUSTIFY"><span style="color: #000000;"><span style="color: #008000;">Set</span> games generally are sequels and continuations to other games to achieve a full story such as the <span style="color: #00ae00;">Mass Effect</span> set and the <span style="color: #00ae00;">Throne of Bhaal</span> (Baldur&#8217;s Gate, Baldur&#8217;s Gate 2, and the Throne of Bhaal expansion) set. However, spiritual sequels such as those in the <span style="color: #00ae00;">Fantastic Survival</span> set include <span style="color: #00ae00;">Dungeon Hack</span>, <span style="color: #00ae00;">System Shock 2</span>, and <span style="color: #00ae00;">Bioshock </span>while the first <span style="color: #0000ff;">System Shock </span>holds far better on its own<span style="color: #0000ff;">. </span> </span></p>
<h1 align="JUSTIFY"><span style="color: #ff9900;">Unique Quality (Gold)</span></h1>
<div id="attachment_6843" class="wp-caption alignleft" style="width: 160px"><a href="http://www.hbhud.com/wp-content/uploads/2012/05/Sweet-Home1.gif"><img class="size-thumbnail wp-image-6843" src="http://www.hbhud.com/wp-content/uploads/2012/05/Sweet-Home1-150x150.gif" alt="" width="150" height="150" /></a><p class="wp-caption-text">Sweet Home (Unique): +14 Scary Monsters, +30% Bloody Corpses, Permanent Death, -40% Inventory Space, +1 Crazy Mother</p></div>
<p align="JUSTIFY"><span style="color: #000000;">Where the game tends to be fully against genre and convention with a level of quality far and beyond the norm are truly a unique experience by which others pay attention and are judged against. Taking a premise and running with it far and wide in colorful and interesting ways is a indicator of this level and can even draw players from outside their genre interests into playing the game. For instance, <span style="color: #ff9900;">Chrono Trigger</span> broke the ground around the role-playing genre when it was released through an emotionally-provocative storyline and stunning visual and musical representation. <span style="color: #0000ff;">+12 Game Endings</span> and <span style="color: #0000ff;">+100% Incomprehensibility</span> were only small fare compared to the building of the <span style="color: #0000ff;">Support Attack Element </span>brought into its gameplay. It made you feel emotionally for a robot, after all. </span></p>
<p align="JUSTIFY"><span style="color: #000000;"> Some games simply do this unique level of interest and quality through the visuals or gameplay alone, such as <span style="color: #ff9900;">Braid</span> or the well-received <span style="color: #ff950e;">Beyond Good and Evil.</span> Others do so by changing the way the genre works entirely, like<span style="color: #ff950e;"><span style="color: #ff9900;"> Portal</span>. </span>And some other games are simply a storytelling experience that should be seen to be believed like <span style="color: #ff950e;">Snatcher</span>. </span></p>
<p align="JUSTIFY"><span style="color: #000000;">This is all in honor of <span style="color: #33cc66;">Diablo 3</span>, I am looking forward to it and to more conventional use of the loot mechanic known by the series. It seems to translate to game rating just as well and will lead to new appreciation of games and their quality at large. </span></p>
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		<title>Heads Up: Diablo 3</title>
		<link>http://www.hbhud.com/2012/05/15/heads-up-diablo-3/</link>
		<comments>http://www.hbhud.com/2012/05/15/heads-up-diablo-3/#comments</comments>
		<pubDate>Tue, 15 May 2012 19:26:02 +0000</pubDate>
		<dc:creator>HalfBeard</dc:creator>
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		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
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		<guid isPermaLink="false">http://www.hbhud.com/?p=6831</guid>
		<description><![CDATA[I have no clue what's more amazing, the fact this game finally came out or the fact we actually managed to get on the overloaded Diablo III servers to record this. ]]></description>
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		<title>Strap in for our best giveaway ever. Who wants a free copy of DIABLO III!</title>
		<link>http://www.hbhud.com/2012/05/15/strap-in-for-our-best-giveaway-ever-who-wants-a-free-copy-of-diablo-iii/</link>
		<comments>http://www.hbhud.com/2012/05/15/strap-in-for-our-best-giveaway-ever-who-wants-a-free-copy-of-diablo-iii/#comments</comments>
		<pubDate>Tue, 15 May 2012 16:12:22 +0000</pubDate>
		<dc:creator>HalfBeard</dc:creator>
				<category><![CDATA[###]]></category>
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		<category><![CDATA[Diablo 2]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[diablo II]]></category>
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		<guid isPermaLink="false">http://www.hbhud.com/?p=6788</guid>
		<description><![CDATA[Because I want to be responsible for someone's complete and utter lack of productivity for the next few months.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hbhud.com/wp-content/uploads/2012/05/belialtempcolor1.jpg"><img class="alignleft size-medium wp-image-6790" title="belialtempcolor1" src="http://www.hbhud.com/wp-content/uploads/2012/05/belialtempcolor1-300x200.jpg" alt="" width="300" height="200" /></a></p>
<p><strong>[UPDATE: A winner has been chosen and they have been sent their code. Thanks to everyone for participating!]</strong></p>
<p>Alright today is the day that Blizzard releases its latest drain on world progress with Diablo III! We&#8217;re so damn excited about it we&#8217;re covering it in every way we can. We have a Heads Up which will be up later today, a full review later this week, a fun feature piece going up tomorrow, our first ever podcast in which we&#8217;ll go into the game at length coming in a couple of weeks. Most important though, with a huge thanks to the fine folks at Blizzard for providing it, we&#8217;re giving away a full copy to one lucky SOB. The way to enter is dead simple, just leave a comment on this article telling us your favorite Diablo II memory and my favorite one will get that free copy. <strong>Entries will be cut off at 11:59pm Pacific time on Thursday May 17th and the winner will be emailed a Game Key and redemption instructions the next day. </strong>So get to reminiscing and be sure to follow our Diablo III coverage as it comes out while feverishly stocking your gaming den with the necessary junk foods and sodas needed to surmount the game itself.</p>
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		<title>Multiplayer vs. Single-player: Time to Draw a Line?</title>
		<link>http://www.hbhud.com/2012/05/14/multiplayer-vs-single-player-time-to-draw-a-line/</link>
		<comments>http://www.hbhud.com/2012/05/14/multiplayer-vs-single-player-time-to-draw-a-line/#comments</comments>
		<pubDate>Mon, 14 May 2012 21:04:19 +0000</pubDate>
		<dc:creator>Submissions</dc:creator>
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		<guid isPermaLink="false">http://www.hbhud.com/?p=6783</guid>
		<description><![CDATA[Recently I have found myself becoming increasingly frustrated with shift in focus from single-player to multiplayer that has typified console gaming for the last few years. Over time, single-player content has become more and more restricted in favour of providing a co-op or multiplayer experience that rarely deviates from established norms. Instead of innovation within &#8230; </p><p><a class="more-link block-button" href="http://www.hbhud.com/2012/05/14/multiplayer-vs-single-player-time-to-draw-a-line/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hbhud.com/wp-content/uploads/2012/05/Brink-Screen.jpg"><img class="alignleft size-medium wp-image-6784" title="Brink Screen" src="http://www.hbhud.com/wp-content/uploads/2012/05/Brink-Screen-300x168.jpg" alt="" width="300" height="168" /></a>Recently I have found myself becoming increasingly frustrated with shift in focus from single-player to multiplayer that has typified console gaming for the last few years. Over time, single-player content has become more and more restricted in favour of providing a co-op or multiplayer experience that rarely deviates from established norms. Instead of innovation within a genre, many games today are simply loosely disguised clones of one another which provide a lacklustre single-player and multiplayer experience.<span id="more-6783"></span></p>
<p>I have never had a problem with games that provide both single-player and multiplayer options. For example, I thoroughly enjoyed both aspects of Red Dead Redemption, which were only improved by the slightly out of place, Undead Nightmare DLC. However, in recent years more titles have appeared that have sacrificed the single-player experience in favour of multiplayer or co-op modes. A perfect example of this would be the perplexingly awful Brink. Every single thing that makes a good single-player game such as narrative, motivations, characterisation and so on, were entirely overlooked.  In its place laid an uninspiring story that lacked any sort of characters with any form of motivation. On top of this, the ‘story’ was completely detached from the gameplay itself. That said, Brink can easily be defended in this aspect by claiming that it is merely a multiplayer game but that calls into question the point of engineering this half-baked storyline in the first place.</p>
<div id="attachment_6785" class="wp-caption alignright" style="width: 310px"><a href="http://www.hbhud.com/wp-content/uploads/2012/05/TF2-Screen.jpg"><img class="size-medium wp-image-6785" title="TF2 Screen" src="http://www.hbhud.com/wp-content/uploads/2012/05/TF2-Screen-300x239.jpg" alt="" width="300" height="239" /></a><p class="wp-caption-text">Would this be improved with a story about the plight of medics?</p></div>
<p>It could be said then, that games with a heavy multiplayer focus should abandon trying to create any kind of single-player experience beyond simply training with bots. A perfect example of this would be the undeniably popular Team Fortress 2 which, within the game itself, focuses entirely on its multiplayer experience. Outside the game, Valve provides various backstories for its characters’ but these are never forced haphazardly into the gameplay. If a similar tactic was applied to Brink then the entire game would have no doubt improved as a result. However, due to the similar, class-based, specialized combat of both games it appears that the half-baked storyline is simply a desperate attempt to stand out in a highly competitive market.</p>
<p>Multiplayer gameplay, especially on consoles, has increasing trouble standing out as every game has become an attempt to replicate the success of Call of Duty style gameplay. This becomes a more serious problem when a multiplayer focused game implements a single-player mode (á la Brink) or a previously single-player series implements a terrible multiplayer (á la Resident Evil 5). This almost always leads to a game that lacks any sort of innovation in either field. A multiplayer orientated game, that sacrifices innovation in an attempt to emulate Call of Duty style gameplay, will inevitably sacrifice innovation in the single player aspect in order to keep the game consistent.</p>
<p><strong><em>This article was written by Elliott Codrington, modern day slacker extraordinaire. He has a passion for gaming and nothing but disdain for pretty much everything else. Until he finally creates a blog for his gaming rants, you can find him at </em><a href="http://increasinglymilitant.tumblr.com/"><em>http://increasinglymilitant.tumblr.com</em></a><em>, but you’ll most likely only find funny pictures of cats… </em></strong></p>
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		<title>In The Land of The Freemium: Where Time is Currency</title>
		<link>http://www.hbhud.com/2012/05/11/in-the-land-of-the-freemium-where-time-is-currency/</link>
		<comments>http://www.hbhud.com/2012/05/11/in-the-land-of-the-freemium-where-time-is-currency/#comments</comments>
		<pubDate>Fri, 11 May 2012 22:00:05 +0000</pubDate>
		<dc:creator>Lee Chesnalavage</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Lee's Articles]]></category>
		<category><![CDATA[Rants and discussions]]></category>

		<guid isPermaLink="false">http://www.hbhud.com/?p=6774</guid>
		<description><![CDATA[If you own a mobile phone, a tablet, or anything containing a microchip you are probably familiar with the term freemium. If you’re not, however, then look no further. I am here to answer your plea for knowledge! There are three ways to acquire games on your mobile devices: You can pay for them, download &#8230; </p><p><a class="more-link block-button" href="http://www.hbhud.com/2012/05/11/in-the-land-of-the-freemium-where-time-is-currency/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>If you own a mobile phone, a tablet, or anything containing a microchip you are probably familiar with the term <em>freemium</em>. If you’re not, however, then look no further. I am here to answer your plea for knowledge!</p>
<p>There are three ways to acquire games on your mobile devices: You can pay for them, download them for free or steal them. I do not condone the latter. If you pay a one-time fee, well that’s premium. If you download it for free, well that’s freemium.</p>
<div id="attachment_6775" class="wp-caption alignleft" style="width: 145px"><a href="http://www.hbhud.com/wp-content/uploads/2012/05/Freemium-1.jpg"><img class=" wp-image-6775 " title="Freemium 1" src="http://www.hbhud.com/wp-content/uploads/2012/05/Freemium-1-225x300.jpg" alt="" width="135" height="180" /></a><p class="wp-caption-text">Never thrown in the towel, you need those 3 extra coins</p></div>
<p>Right now you’re thinking, “wow that’s rad! Why buy games when you can play them for free? This freemium thing sounds swell!”</p>
<p>There is a reason why freemium is a mockery of premium though. With premium games, once you have handed over your money the entirety of the game is yours to appreciate. You have traded your disposable income for something to do on your lunch break. Enjoy your round of <a href="http://omgpop.com/drawsomething">Draw Something</a> or conquer level 7 of <a href="http://www.cuttherope.ie/">Cut the Rope</a>.</p>
<p>Freemium, on the over hand, is significantly more exploitative. Sure, the download is free-of-charge, but what you’ll soon realise is it was an offer to good to be true. You see, only a portion of the game is instantly playable because the majority of the content requires the player to make several purchases using real cash.<span id="more-6774"></span></p>
<p>It’s actually a great, if not controversial, business model. The developers tease the player with free content and quickly guide them through the free gameplay until the pace rapidly declines. Withdrawal symptoms kick in, sending players to extreme measures to get their kicks: Spending <em>real</em> money on <em>virtual</em> items.</p>
<div id="attachment_6777" class="wp-caption alignright" style="width: 310px"><a href="http://www.hbhud.com/wp-content/uploads/2012/05/Freemium-3.jpg"><img class="size-medium wp-image-6777" title="Freemium 3" src="http://www.hbhud.com/wp-content/uploads/2012/05/Freemium-3-300x200.jpg" alt="" width="300" height="200" /></a><p class="wp-caption-text">Look how happy they all are. Those smiles are worth every one of your pennies</p></div>
<p>I don’t condemn this episodic strategy because it isn’t much different to DLC (downloadable content). A gamer can purchase an AAA title for £40 and they have the option to spend an extra £10 for additional content. They don’t <em>have</em> to buy the DLC, it certainly isn’t necessary, but the choice is there none-the-less.</p>
<p>Granted, freemium games do this on a much smaller scale, but it isn’t impossible to play a freemium game completely free. Time is its greatest currency. To get this point across I am going to have to dig deep into my own personal gaming habits and give an example…</p>
<p><a href="http://global.com2us.com/game/tiny/android">Tiny Farm</a> by Com2Us is a farming simulator. It’s a bit like <a href="http://itunes.apple.com/ca/app/dragonvale/id440045374?mt=8">Dragonvale</a> but with rabbits instead. You buy farm animals and breed them to unlock rarer types. The older the animal the more experience you earn. Like most freemium games Tiny Farm has two forms of currency: The in-game cash that a player can earn regularly; and bells, which have to be bought using genuine money.</p>
<p>Here are a few of the animals you can buy with in-game cash…</p>
<ul>
<li>Sheep</li>
<li>Chicken</li>
<li>Pig</li>
<li>Dairy cow</li>
</ul>
<p>… And here are a few you can only buy with bells…</p>
<ul>
<li>Emperor penguin</li>
<li>Polar bear</li>
<li>Sika Reindeer</li>
<li>Mysterious egg (could be anything, a unicorn if you’re lucky)</li>
</ul>
<p>Don’t get me wrong, sheep and chickens make the perfect farm animals. Com2Us have hit the nail on the head. But do you know what I really want on my farm? Polar freaking bears!</p>
<div id="attachment_6776" class="wp-caption alignleft" style="width: 310px"><a href="http://www.hbhud.com/wp-content/uploads/2012/05/Freemium-2.jpg"><img class="size-medium wp-image-6776" title="Freemium 2" src="http://www.hbhud.com/wp-content/uploads/2012/05/Freemium-2-300x200.jpg" alt="" width="300" height="200" /></a><p class="wp-caption-text">Cough up $5 and you can hire artificial intelligence to play the game for you</p></div>
<p>Polar bears cost 145 bells. Make that 290 bells because I need two polar bears to breed. That’s $30 (£18.57).</p>
<p>You can earn a bell every time a farm animal reaches level 2. That takes about 24 hearts. It takes 10 minutes to generate a single heart. That’s 4 hours per bell. It would take me 2 days of solid gameplay to afford two polar bears. That’s 48 hours non-stop.</p>
<p>As I was saying, it is entirely possible to play a freemium game without spending any money. What you are spending though is your time. I just wish this heavy investment was more worthwhile. You only live once and I’ll happily spend it playing games. All I ask is for quicker rewards. A woman who works 9 &#8211; 5 deserves to spend her money on Tiny Farm and progress quicker than others. But I pose a few questions:  What about those who spend 9 – 5 playing <em>your</em> game? Do they not deserve the same content? Does a player’s commitment to your product mean less to you than your profit margin?</p>
<p><strong><em><br />
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		<title>Guild Wars 2 Preview</title>
		<link>http://www.hbhud.com/2012/05/10/guild-wars-2-preview/</link>
		<comments>http://www.hbhud.com/2012/05/10/guild-wars-2-preview/#comments</comments>
		<pubDate>Thu, 10 May 2012 19:58:15 +0000</pubDate>
		<dc:creator>Submissions</dc:creator>
				<category><![CDATA[Pre-release gameplay experiences]]></category>
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		<description><![CDATA[April the 27th through the 29th held the first Beta Weekend Event for Guild Wars 2 and my first opportunity to play the game. Guild Wars 2 is an MMORPG developed by ArenaNet and published by NCSoft. The first Guild Wars was, and still is, very successful but they wanted to implement so many new &#8230; </p><p><a class="more-link block-button" href="http://www.hbhud.com/2012/05/10/guild-wars-2-preview/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hbhud.com/wp-content/uploads/2012/05/GW2.jpg"><img class="alignleft size-full wp-image-6770" title="GW2" src="http://www.hbhud.com/wp-content/uploads/2012/05/GW2.jpg" alt="" width="283" height="196" /></a>April the 27th through the 29th held the first Beta Weekend Event for Guild Wars 2 and my first opportunity to play the game. Guild Wars 2 is an MMORPG developed by ArenaNet and published by NCSoft. The first Guild Wars was, and still is, very successful but they wanted to implement so many new ideas that an expansion of Guild Wars would not cover it. They designed Guild Wars 2 from the ground up, really only keeping the lore from Guild Wars and throwing everything else out the window. They wanted to design what they thought an MMORPG should be without even considering what the “cookie cutter” games of the same genre have been doing. I have been tracking this game for a long time now and was very anxious to jump into it.<span id="more-6769"></span></p>
<p>Starting up the game you are immediately put into creating your character. This is the only game that I have played where creating your character was a ten step process. The first three steps are givens; race and gender, class, and appearance. Steps four through nine are what makes your character, your character. It asks behavioral questions, questions regarding the class you chose as well as history questions. All of these questions change depending on what you chose for one through three. And then step ten is a letter that is written by you that is a summary of the decisions you made during the creation process and at the bottom is where you sign the letter with your character’s name.</p>
<p>ArenaNet does such a great job right out of the gate. The process really makes you feel a sense of ownership with the character you created. So, I rolled a male Norn Elementalist who prefers to sway to the fire attunement, which also lost a family heirloom in a bet. I signed my character’s name and then jumped into it.</p>
<p>As soon as I stepped into Wayfarer Hills I was set free. No one was telling me what I needed to do or how to do it. This is a good or bad thing depending on how you look at it. The bad part of it is the fact that there is not much of a tutorial aside from some windows that pop up explaining things in your UI. For those of you who have played MMORPGs before, everything is where it should be and really easy to control. But those who have not, it may require some looking into the options and controls, to figure some things out. The good thing about this is that you are immediately immersed into the world. The landscape and your view isn’t broken up by yellow exclamation or question marks over the heads of NPCs. Instead you&#8217;re put into a lodge that seems to be living from day-to-day whether you’re there or not.</p>
<p>When you start out as a Norn your personal story starts with trying to join The Great Hunt. A hunt where the best warriors come together to bring down a huge creature, but first, I had to prove my worth. To add to the immersion of the game your entire personal story contains voice acting and half way decent acting at that. My first order of business was to go out and find a creature worth slaying and bring it back to a NPC to deem myself worthy to join the hunt.</p>
<p>Now, as I approached a Minotaur to slaughter, I was able to jump right into combat. Combat seems, at first glance, pretty straight forward and easy to grasp. Things that set it apart from other MMORPGs is that you do not have to have anything targeted to attack. And, on the other hand, just because you have something targeted, doesn’t mean you will hit it. The combat is a good mix between action and standard tab then cast. It doesn’t have the crosshairs that the up and coming Tera has but it isn’t just a “sit back and cast” like WOW, or the previous Guild Wars. The end result being a combat system that is both refreshing and engaging with some much-needed skill. One of the most interesting parts of playing the Elementalist was the fact that there was no mana bar. Every game I have played that has some type of magic user, uses some form of energy that needs to be managed when casting spells. I was able to cast my skill every time it recharged. Now, the more powerful the spell, the longer the recharge, but still, the only other bar that you have, other than health, is your stamina bar that is used when you roll and dodge. Even skills of other professions only needed to wait until their skill recharged before they could cast it again.</p>
<p>So that I don’t spoil the Norn story line for those who are looking forward to playing I’ll be pretty generic as far as what actually happened. But what I will tell you is that you can expect huge battles and lots of help from other players in your first few levels and it never lets up. One of the things that ArenaNet wanted to accomplish with this game is to give you end game content at level one. For those of you who are not veterans in the MMORPG world you would think “eh, that’s kinda cool, I guess,” but those of you, who are veterans, are crying tears of joy right along with me. The countless hours of grinding and leveling just to start playing! ArenaNet wanted to put an end to all of that nonsense. And, well, they did a pretty good job. One thing that I did find, however, was that there were a couple of instances where I just caught the end of a huge event that I would have liked to see more of. When you walk up on those events, you don’t know what is going on or why you’re fighting, you just know someone needs your help and whether you actually want to provide that help is completely up to you, of course. It gives you a real sense of pride when you see how the world of Tyria is affected by your actions and ability to aid in the fight, at least till its counter restarts. So if you would like to see the parts that you have missed in a given event, all you need to do is return later when the event is just beginning.</p>
<p>This leads me to, probably, my favorite aspect of the game. It is called Dynamic Level Adjustment, and what this does is automatically adjusts your level down to the appropriate level of the zone. Now, this is only a upward adjustment. You can not be a level one and try to go into the hardest part of PVE. But you can be max level and walk into a starting area and have it be appropriately challenging. The best thing about Dynamic Level Adjustment is that you get experience points as well as drops appropriate to your true level! This makes every event and area that you have experienced re-playable over and over again.</p>
<p>All in all, this game is worth a hard look. It is making a lot of needed changes to a genre that has become stale with games that act like different puppets over the same hand. Whether these changes are the right ones though, only the public will decide.</p>
<p><em><strong> Kehlan Rutan wrote this article and his love for video games stretches across all genres and platforms.  He originally wanted to get into programming and game development so he got his Bachelor’s in Computer Information Systems with an emphasis in C# programming. Well, life happened; he got married and had a family he wouldn’t trade for any job in the world.  He has recently found a new passion, and that is writing.  Game Journalism gives him the opportunity to combine those passions into something useful to a specific audience.  He hopes you enjoy his posts here at hbhud.com. </strong></em></p>
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		<title>Steampunk Dracula: The Incredible Adventures of Van Helsing Announced</title>
		<link>http://www.hbhud.com/2012/05/10/steampunk-dracula-the-incredible-adventures-of-van-helsing-announced/</link>
		<comments>http://www.hbhud.com/2012/05/10/steampunk-dracula-the-incredible-adventures-of-van-helsing-announced/#comments</comments>
		<pubDate>Thu, 10 May 2012 19:23:11 +0000</pubDate>
		<dc:creator>Michael Raston</dc:creator>
				<category><![CDATA[Michael's Articles]]></category>
		<category><![CDATA[Minor post]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Action RPG]]></category>
		<category><![CDATA[dracula]]></category>
		<category><![CDATA[neocore games]]></category>
		<category><![CDATA[van helsing]]></category>

		<guid isPermaLink="false">http://www.hbhud.com/?p=6762</guid>
		<description><![CDATA[I never watched the Van Helsing movie because I cant stand Hugh Jackman. Luckily the newly announced announced action RPG from NeoCore Games has absolutely nothing to do with that movie, taking Dr Van Helsing and plonking him into a gothic-noir rendition of 19th century Europe. NeoCore Game were responsible for the King Arthur roleplaying &#8230; </p><p><a class="more-link block-button" href="http://www.hbhud.com/2012/05/10/steampunk-dracula-the-incredible-adventures-of-van-helsing-announced/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hbhud.com/wp-content/uploads/2012/05/VH_monster2.jpg"><img class="alignleft size-medium wp-image-6763" src="http://www.hbhud.com/wp-content/uploads/2012/05/VH_monster2-247x300.jpg" alt="" width="247" height="300" /></a>I never watched the Van Helsing movie because I cant stand Hugh Jackman. Luckily the newly announced announced action RPG from NeoCore Games has absolutely nothing to do with that movie, taking Dr Van Helsing and plonking him into a gothic-noir rendition of 19th century Europe. NeoCore Game were responsible for the King Arthur roleplaying strategy games (the second of which I <a href="http://www.hbhud.com/2012/02/10/review-of-king-arthur-2/">quite liked</a>) and have now moved on to a pure roleplaying game. What interests me most is the fact the few shots of concept art I&#8217;ve seen of this game look to take on a real steampunk vibe. And a gothic horror steampunk vibe at that! It will be out around the end of the year on PC and Xbox Arcade.</p>
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