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Feb 13 2014

7 Other Square Games that should be ‘Returning’

 

Boring. Moving On.

Boring. Moving On.

If Lightning gets the chance to return to bore me once again with Final Fantasy XIII, then I would demand a whole new slew of Square games to come back for a remake or a sequel. I say this not only because I think it’s a good time for new and engaging RPGs to come out for Japan, but I also do not want Square to die. They’ve been making some odd decisions lately, and any good publicity would help them achieve their goals in the long run. They’ve been far too lazy, their recent games barely scratching the surface of their prior quality.

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Vagrant Story

Vagrant Story: Shirtless Shakespeare everywhere.

Vagrant Story: Shirtless Shakespeare everywhere.

Back when Final Fantasy XII was just a glimmer in someone’s eye, and a pretty good game on paper, Vagrant Story gave us a look of the future; that controlling one’s environment through combat and striking an opponent’s weak-points was very fun. There was also a bare-bones crafting system in this game, and one that could benefit from a revamp Take the game’s both personal and professional story of knight and continue to mix it with the pseudo Shakespearean themes of the original and you can count me in.

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Parasite Eve

Cup of Joe, a pistol clip, and mutagen to go, please.

Cup of Joe, a pistol clip, and mutagen to go, please.

Nothing says survival horror to me better than weird parasitic elements that provide powers to a young girl who is in way over her head. Parasite Eve takes all the gory bloody horror you can imagine and shoves you head-first into a full-course plate of weird. Definitely expect strange, nearly homosexual relationships involving the series antagonist, modern settings that barely resemble anything regarding the world at large, and crazy science. Add in a bunch of mutated creatures in Manhattan, and you’ve got yourself a fine old mess.

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Chrono Trigger

The Troop in the Magic Cave.

The Troop in the Magic Cave.

The fact that this is my favorite RPG, bar none, has nothing to do with why this game needs a comeback. It is literally the full package: soundtrack, gameplay, story. Even if Akira Toriyama was not involved with this game ever again, an updated version of Chrono Trigger would have fans screaming over every computer they could find just to get this game again. And if a stronger sequel were to exist besides Chrono Cross, you could actually create a franchise that the die-hard fans would be proud to support.

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The Bouncer

Pictured here: Sion...or an older Sora from KH.

Pictured here: Sion…or an older Sora.

There was a lot of premise in this title, and I think it needs another shot. A modern beat ‘em up with a cult-like following that involves tagging out skills and powers. However, you’re still fighting a bunch of dudes to rescue a friend. I like the premise, but it has been done before, even if the girl in question is forever young. That, and the soundtrack was stellar as always. If there’s one thing that is done right consistently in Square games, it’s the soundtrack.

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Front Mission

Rock'em, Sock'em All day every day.

Rock’em, Sock’em All day every day.

And I’m not talking about some high-speed action shooter, either. I want a strategy game involving mecha and lots of HP-damage to specific parts. My favorite of the series-Front Mission 3-combined the measure of gritting, wartime mecha combat with a ridiculous amount of political insanity. The novel series is much more politically charged, and complicated without all the mecha. I would personally avoid it; complicated politics don’t make sense unless you put a strong personal flavor or drama to it. Gundam does it better than Square-Enix ever could.

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A Mana Game…From Japan

Ohgodwhy

Ohgodwhy

While released from Japan into foreign markets, the Mana series of games has gone down some very similar routes to American developed titles. So they made a Mana-based real-time strategy that took the same narrative elements into their new world building Mana project? No one saw that coming, and the game certainly flopped because Japan wasn’t a fan of RTS, and it only received lukewarm reviews here. And now we have a card game? I think it’s time to go back to franchise roots with a strongly built combat system about the fate of the natural world. And speaking of action RPGs that have been forgotten…

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Secret of Evermore

Secret of EvermoreThis is the unspoken gem of Square’s arsenal.  Back in 1995, Square had it’s American teams make something with both creative storytelling and engrossing gameplay. Using Secret of Mana’s structure to create a powerful magic system and streamline the combat options, you got a tense struggle for survival for a kid and his transforming dog. And that’s what it’s all about, the touching nature of the simple image: A young man with a bazooka and a human femur with his mangy wolf, trudging along as best they can to solve the mystery of their situation.

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