Gran Turismo 6 hasn’t even hit store shelves yet, but that hasn’t stopped Polyphony, the wizards behind the incredibly popular Gran Turismo racing series, from planning their next move. This is some great news. While I haven’t played too many of the entries in the series outside of the main releases, they are always a stunning representation of processing power, gameplay, and fun.
In an interview with Famitsu, Digital producer Kazunori Yamauchi talked about the upcoming entry into the series, as well as its possible future. As far as the sixth installment is concerned, Yamauchi has said that the game is about 80 percent done, and that the more technical aspects are still being developed and tinkered with. The game will also feature social aspects as well as an ongoing community that can be accessed through the PS3 itself, as well as mobile devices. This is all well and good, but the real news of the interview came when he was asked if GT7, most likely a PS4 title, would use the same engine being used for GT6.
In regards to the change from PS3 to PS4 and game development, Yamauchi stated “The PlayStation 4′s large memory size is a unique trait,” he said, “but in terms of CPU performance, the PS3′s Cell chip, while difficult to handle, is really capable. They both have different advantages. Besides, I think the online community aspect, one of the most fun parts of GT, doesn’t have anything to do with the platform. The PlayStation 4 game which we’ll likely call GT7 will be done in about a year or two, I think, and I think the community aspect’s going to be vital there as well.” The full interview Japanese can be found here with English highlights here.