Apr 23 2012


DOTA 2 is Valve’s take on the MOBA genre. For those of you unfamiliar with what MOBA is; it stands for Multiplayer Online Battle Arena. MOBA’s are usually top down views of characters or heroes that you pick before a match and you are grouped into two teams and fight each other to achieve a greater goal, like destroy the other team’s outpost and such. There is a good chance that you have heard of League of Legends and/or Heroes of Newerth, both in which are MOBA’s.

The podcast, Seven Day Cooldown got to interview Valve’s very own Gabe Newell who let it be made official that DOTA 2 will indeed be free-to-play.  DOTA 2 being free-to-play has always kind of been speculated, but never confirmed, so it wasn’t that big of a shocker. The most interesting part of the interview was that there will be a twist to the system. Valve wants to reward the major contributors in the game’s community with stuff.  What stuff you ask? Not sure yet. This is what Gabe told Seven Day Cooldown:

“The issue that we’re struggling with quite a bit is something I’ve kind of talked about before, which is how do you properly value people’s contributions to a community?

“We’re trying to figure out ways so that people who are more valuable to everybody else [are] recognized and accommodated. We all know people where if they’re playing we want to play, and there are other people where if they’re playing we would [rather] be on the other side of the planet.

“It’s just a question of coming up with mechanisms that recognize and reward people who are doing things that are valuable to other groups of people.”

I am unsure how Valve can “accommodate” players in a free-to-play game, other than giving them in-game items such as hero skins or maybe even in-game currency. I was apparently one of the few who did not get a beta invite to DOTA 2, so I don’t really know how the currency system works outside of matches. It appears that all of the videos and tutorials out there are for in-game shops and gameplay but I would imagine that your summoner levels and gains currency like it does in League of Legends, if your familiar with the title. I am also sure in DOTA 2 there will be items to purchase with in-game gold as well.

Now, this system that Valve is considering could be really good, but I see the danger in it as well.  Questions pop up in my mind like, how do you measure contribution?  There are so many ways to contribute to a game’s community whether it is forum activity, concept art, or even recruitment.  I would imagine that they would only want to monitor contributors to the main DOTA 2 webpage and not all of the fan sites that will pop up, even though, those fan sites do contribute to the game’s community.  It will be interesting to see how Valve plans to implement this system, if they do at all.

 Kehlan Rutan wrote this article and his love for video games stretches across all genres and platforms.  He originally wanted to get into programming and game development so he got his Bachelor’s in Computer Information Systems with an emphasis in C# programming. Well, life happened; he got married and had a family he wouldn’t trade for any job in the world.  He has recently found a new passion, and that is writing.  Game Journalism gives him the opportunity to combine those passions into something useful to a specific audience.  He hopes you enjoy his posts here at hbhud.com. 

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