Mar 01 2012

A Game of New Screenshots and an MMO is Coming.

New screen shots for the PC, Xbox360 and PS3 Game of Thrones RPG came out this week. The images focus on Castlewood, an original location created for the game. Personally I don’t  see the need to create new areas if you already procured the Game of Thrones license and have a whole Westeros of existing locations, but that’s just me. Castlewood is apparently a place one of the two player characters, Alester, can retreat to if things get t0o hairy on his quest(s). The screen shots themselves look nice enough, with armour and cloths looking dirty, battered, and tattered which give the indication Cyanide will respect the grittiness of the series. It’s also nice to see a scene of torture in the bunch (plus a dog!).

The game is out in May, which will see you tromping through Westeros as either Mors of the Night Watch or Alester, A red priest. Like the books, players will alternate between the two characters, watching events take place across Westeros through different sets of eyes. Let’s hope it’s better than the strategy Game of Thrones offering from Cyanide.

In other GoT news, like winter, an MMO is coming. It’s going to be revealed more fully at the imminent Game Developers Conference, but so far we know its being developed by BigPoint and is going to be browser based. Yeah, that sounds pretty crap actually. BigPoint is responsible for such classics as Farmerama and Lords of Ultima, so I’m not exactly excited to see their casual, free to play browser based take on G.R.R Martins world. If your into that sort of thing though you can sign up for news at the game’s website.

Find the screen shots for the (non-MMO) Game of Thrones RPG below. While you are waiting for it to come out, and need some sort of Game of Thrones gaming fix, check out Crusader Kings 2. Like I said in my review, its the closest you’re going to get to playing a conniving Tywin Lannister after the disappointment of Game of Thrones: Genesis.










  1. Kevin

    Review by Dennis G. Voss Jr. for Rating: As an experienced gamer who has tried out a wide range of stregaty-oriented products, I have found the Game of Thrones to be an especially strong one (which is fairly surprising given that it was not designed as a stand-alone product but instead grows out of a series of genre novels). It is a nice game in all of the superficial ways: gorgeous board, sturdy and attractive pieces, strong box in a convenient size to add to shelf and with attractive artwork that would make you proud to have it there. But what especially impressed me is the overall unity of the design.Most niche board games come with extremely thick manuals filled with idiosyncratic rules to govern every situation. They may be enjoyable, but they take forever to learn and you generally cannot get non-gamers to invest the time. We feared this game would be the same, but I sat down with my wife, kids, and a family friend so that we could walk through the manual and we quickly realized that the rules were especially consistent and logical. Even my 12-year-old daughter picked them up quickly.If you’re looking for a comparison, I’d say that among the traditional war games this one most closely resembles Diplomacy, and anyone who has played Diplomacy will find the rules particularly comfortable to learn. The action choices are similar, and determined in advance in a similar fashion. Randomness plays little role in battle outcomes. And, like Diplomacy, the game even permits the addition of a negotiation session as players make non-binding deals with one other.But don’t take these comparisons too far. This isn’t Diplomacy with a new thematic overlay. It would take too long to go into all the unique features of this game, but I’ll highlight three big ones: (1) Different territories offer different resources: Troops, Supplies, Power. If you also factor in whatever direct military advantage taking a territory might bring, the result is that players must make uncertain choices about which advantages to pursue and when to pursue them. (2) Players periodically bid for positions of political influence that can help them out later, producing a nice tension between saving your resources vs. investing them in gaining potentially useful advantages. (3) A group of savages called wildlings will attack occasionally, threatening all the players at once. The rules set up an intriguing collective-action problem: Contribute too much to repelling the invasion, and your rivals will have gained a relative advantage. Contribute too little and the marauders roam the countryside, killing your people before they return home.Does the game have problems? We’ve noticed one: The arrival of troops and supplies is governed by event cards, so sometimes a stregaty will be stymied not because of any strategic error but because the needed card stubbornly refuses to pop up. But, by the odds, that kind of difficulty would only appear in a small percentage of games.Finally, please note that I have not read the George R.R. Martin novels that served as a point of departure for this game. I cannot testify to its level of success capturing the world depicted in the books, only its success at creating a fun and exciting gaming environment. At that task the game designers have succeeded brilliantly.

    1. Dian

      As someone who’s read the books, the ctneont is very good but is very complicated long and difficult to translate into a show. That doesn’t mean that it shouldn’t be attempted and so far I think they’re making a good stab at it. I also don’t think the show is inherently pretentious. Many of the claims of greatness are made by fans of the show, not the people making it. I think the show has potential for greatness but it’s going to take a lot of effort and skill to pull off.

  2. Michael Raston

    Hey Kevin,

    I agree with you the Game of Thrones Second Edition board game is a corker. You will be pleased to know that the board game does a pretty good job of capturing the back-stabbing connivery present in the source novels. Give them a read if you get a chance.

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