Mirror’s Edge was not a ‘great’ game—it had its share of flaws, but it was one of the most innovative in recent memory and in more ways than most people thought. Not only was the climbing and jumping stuff singular, but the shear focus and breadth of embodiment, of really making the player feel like he/she was actually a person, rather than—as most first persons shooters seem to imply—an unrealistically large floating arsenal. It was the first FPS I’ve played that actually simulated the whole body of the avatar, that actually allowed you to look down and see your legs, you torso, your arms—something Portal really should have worked on.
I’ve been hoping for a sequel ever since I first played it. But because EA is sometimes a bit short-sighted , I always assume they will kill anything new, different, and/or potentially innovative if it’s not immediately profitable, suspicions which were all but confirmed last year when it was reported that EA had rejected a prototype for Mirrors Edge 2.
Luckily, it’s starting to look like there might be a sliver of hope.
In an interview with SPOnG, Patrick Lui (vice president of DICE) made statements clarifying his confidence in a potential Mirror’s Edge sequel stating. “We see,” he said, “that there’s a huge fan following, it’s almost like a cult! And we know what strengths we had, and what weaknesses we had in that game. If we were to release a new game, we’d know what to improve and how to reach a broader audience. So I definitely think there’s a market there.” And that’s not all; Frank Gibeau, President of EA Games, made statements earlier this year supporting continual development of the Mirror’s Edge series.
Obviously, none of this is iron clad, but at least there’s a sliver of hope.