Oct 24 2014

eSports Weekly (Week of 10/20-10/26)

The League of Legends World Championships produced a grand champion, and then ALL THE ROSTER CHANGES started to happen. And ESL made some major announcements that fans of Microsoft will thoroughly enjoy. This and more in this week’s eSports Weekly.

LoL: Worlds Finals Recap And Post-World Roster Change Madness

LoL WorldsThe grand finals of the 2014 LoL World Championships, between Samsung Galaxy White and Star Horn Royal Club, produced the winner that was expected: Samsung White. What wasn’t expected was for Star Horn to take a game against the heavily favored Korean powerhouse. Samsung White took the first two games in their usual quick, dominant fashion, winning each game in under 30 minutes. In the next game, Star Horn stunned Samsung White, going with a team composition favoring tanky teamfights, and not letting White end the match early, as they’re accustomed to. But Samsung White would respond in game four, playing strong from start to finish, claiming the world title in under 23 minutes.

Just days after Samsung White held the trophy above their heads in front of their home crowd, the landscape of competitive League of Legends began to change drastically, as several roster changes were made throughout the NA and EU LCS, in a similar fashion as many Dota 2 teams after TI4. We’ll do our best to try and list as many of the big changes as we can. Shoutout to r/leagueoflegends and its members for all the masterposts they have made. Read the rest of this entry »

Oct 24 2014

Review of Legend of Grimrock 2

header (1)4.5 Stars

As with many classic genres, there has been a real call for traditional first person dungeon crawlers lately. Might and Magic X: Legacy earlier this year served as a decent AAA grab for glory and the niche has never really gone out of style in JRPG circles but the genre as a whole hasn’t really had a proper hit in years, with one exception: Legend of Grimrock. Almost Human Games showed us a couple of years back that dungeon crawlers still have legs as long as they’re designed well and their sequel to that seminal hit is bigger, better, and still sticks to that unforgiving old school philosophy that made us all fall in love with the grid again. Legend of Grimrock 2 is a true sequel through and through and if you’re a fan of RPGs, classic or not, you need to check it out.

Read the rest of this entry »

Oct 23 2014

Heads Up: Poltergeist; A Pixelated Horror

Oct 23 2014

Heads Up: Albedo: Eyes from Outer Space [Early Access]

Oct 22 2014

Heads Up: Dreamfall Chapters Book One

Oct 22 2014

Heads Up: Deep Dungeons of Doom

Oct 22 2014

NEWS: Hearthstone Coming to Android by end of Year, Phone Devices in 2015

HearthstoneThe digital CCG that many thought wouldn’t take off, Hearthstone, is getting ready to hit Android devices before year’s end and iPhone and Android phones by 2015. Over 20 million players have jumped onto Hearthstone making it a smashing success and now Blizzard is looking to expand that market, or at least allow players to keep the game on the go. ” One of the biggest challenges with that is revamping the user interface so it feels intuitive and offers the same quality Hearthstone experience, but this time from the palm of your hand” says Blizzard. They have also released an infographic in order to highlight just a few of the metrics and milestones Hearthstone has hit. You can check it out here.





Oct 21 2014

Heads Up: Tears to Tiara II: Heir of the Overlord

Oct 21 2014

Heads Up: Ar Nosurge: Ode to the Unborn Star

Oct 21 2014

[UPDATED] NEWS: Game Dev Gives Death Threats to Gabe Newell, Game Unsurprisingly Removed from Steam


image courtesy of playerattack.com

UPDATE: Both Mike Maulbeck and Code Avarice as a company have apologized for the incident. In an effort to smooth things over, Mike has left CA, selling his half of the company to his partner. Mike’s statement can be found here and CA’s official formal apology can be found here. While death threats are never something to be taken lightly, the lesson that should be learned from all of this is that we’re all human and can make mistakes when caught up in a bad situation.

So, maybe this is a no-brainer, but if you want to sell your product in an online marketplace, you probably shouldn’t shoot death threats to the owner. Mike Maulbeck, developer of the rogue-like shooter Paranautical Activity, decided to do exactly that on the day his product was a featured highlight on Steam. The problem started with what seems to be a small graphical mishap on Steam’s end. The game had just recently come out of Early Access, but the change was not reflected on the game’s banner text. While most devs would be disappointed and sure to send Steam a correction right away, Mr. Maulbeck decided to head to Twitter to vent out some frustration. “ARE YOU F***ING KIDDING ME STEAM?” reads one tweet, “WE JUST RELEASED OUT OF EARLY ACCESS AND THIS IS OUR FRONT PAGE BANNER?”  The tweeting continues with Maulbeck claiming that Steam is  taking money out of his pocket. It all seemed, while perhaps somewhat extreme, at least understandable to most. Things took a turn though when he tweeted “I am going to kill gabe newell. He is going to die.” Naturally Valve, as any company would, takes death threats very seriously. As one might expect, Maulbeck’s game is no longer on Steam and I don’t imagine the two working together in the future. As for Mike Maulbeck? He might do it all again.

[Ed's note: For what it's worth, I really liked the game back when it was in Early Access.]

Older posts «